Thursday, July 28, 2011

Shooters and cliches: Why PC is the best market for Shooters

While people on consoles have construed a big divide between FPS and TPS markets, it's because the aiming, graphics techinques, and storylines are quite different between these two genres on consoles.

Now you're probably thinking "PC ELITISTSZZZ!", but there are sometimes reasons why PC gamers think they are elitists. Because unlike FPS or TPS games on consoles having to be mapped or programmed quite different, PC versions of both genres are usually only different by the camera system, aka the only difference is the camera between FP and TP.

All the pc shooters I own, whether they be FPS and TPS, pretty much function exactly the same. WASD to move your character, and using the mouse to aim with extreme-precision not usually found on consoles.

My friend was watching one of my Lost Planet 2 videos, which the PC version was highly underrated due to severe programming or coding problems on the console-side. He pretty much realized with a PC, no matter if I was playing FPS or TPS, that I was able to "snipe" with a rocket launcher and hit targets on the other side of an area, and usually that's just not possible or as easy to do using a controller with that type of camera system.

Pretty much what I am trying to get to, is that usually the gaming PCs of our era can pretty much reduce any "clunkyness" and severe graphics ugliness because of added accuracy and scalable graphics options. Lost Planet 2 on PC was a masterpiece but on console it was rushed and barely tolerable for many gamers.

Usually the only shooters that make it out alive on console are big budget ones like Battlefield and COD, or hyper-exclusive titles like Halo, Uncharted, and Killzone that are optimized to no bounds (well, maybe not exactly Halo).

That's pretty much it for now, keep up with my blog for more editorials and posts.

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