Monday, April 9, 2012

Devil's Bay: Far Cry x Uncharted x other stuff

So while in the midst of watching the latest gameplay snippet of Far Cry 3, it inspired me to do my own take on one of Ubisoft's most under-developed franchises yet immensely popular series. The surprisingly rare use of using an island filled with savagery with the main character's only motive is to escape the island and rediscover true civilization, while a super-niche is quite inspiring for ideas for outer game designers and/or game companies.

Devil's Bay takes the fundamentals of games who use this island setting and compacts it into an epic downloadable title. The game's mysterious main character, an island packed to the brim with warring factions and gangs, and the only way home is to take control of the island and it's key element, Devil's Bay.

Due to the wide new range of games trying to appeal to both casual and hardcore shooter/action gamers. Devil's Bay is what we would call a casually hardcore experience, thus a game while accessible to people who wish to enjoy the game's immensely twisted plot can also give sweet and abundant rewards for hardcore gamers who wish to fully explore and revel in the island's lore. In other words, you can take the game for a short story wide, or sink in countless hours into a rich world with expansive and branching side-quests and missions with hours upon hours of both cooperative and competitive multiplayer content.

The more accessible and casual version of this content is what we call FastPlay, a short but sweet experience of a truly fleshed out game.

The more hardcore and tactical version of this content is what we call SmartPlay, the full single player experience with extra hours in both the solo and multiplayer modes.

Multiplayer: Like any good shooter game you need good multiplayer, and with the innovation of bringing clans and factions from the story mode to possess a place in multiplayer, you will be playing as some of the NPC factions of Devil's Bay as fully playable multiplayer opposing teams. Since each faction or clan has a specific vendetta and motive on the island, people who score objectives that are more inline with a certain group's style of play will be rewarded. This can be boiled down to groups or clans that give bonuses for melees, headshots, stealth kills, most completed round objectives, and the like. We want to make sure the player is getting rewards and bonuses no matter what their play style is. That and even though the clans have certain cosmetic styles, you're character will still have a flexible plethora of customizability.

WIP Plot: You are a treasure hunter on a large cruiser looking for well...treasure. When your ship is thrown into a wild hurricane, an immensely powerful surge of lightning plunges into the center of the ship, causing a freak explosion that sends you and the rest of the crew flying into the ocean below. You wake up on the coast of Devil's Bay Island only to find you have been "found" by one of the more savage clans on the island, for the short period you remain conscious, the leader of the group gives you a short greeting and then has one of his thugs pistol whip you with a AK-47. What happens next well, that's in the works.