Thursday, September 15, 2011

M rated games: What defines a TRUE Mature game?

I've been getting a bit pounded on by people close to me that I've gone to the "Dark Side" and that many people of my faith think of M rated games as "stupid".

While this is the case for most of them IMO, my personal collection don't really into the word "stupid", they are in fact in reality "Mature" in my opinion.

Bad Company 2 with the Vietnam extension might be the most genious game, it makes some good points and is quite entertaining.

Deus Ex is by no in the far reaches of the galaxy stupid, as the game takes brains as well as guts to complete quests and tasks.

Rage, it might not be the most unique game in it's genre, holds some novel ideas on how the weapons, characters, and mechanics function to bring a rarely-seen fluid combat game, it's pure 60 FPS beauty.

Battlefield 3...need I say more? The game is pretty much the pinnacle of war shooters and brings a sense of realism and immersion that would be hard to do in a game lower than M...it's M for a reason.

Binary Domain...again, need I say more? The game while hinges on generic media plots brings an update to what squad shooters have been known for inconsistent graphics and group dynamics. This game brings voice commands, CG-style visuals, and a creepiness to the robots that is almost impossible to pass up.

Resident Evil: Racoon City...This game is not trying to break the mold of co-op shooter games, but rather refine it. Ghost Recon/SOCOM style squad-play with an assortment of zombie-slaying classes and interesting visual and CG dynamics that while still clunky, brings a sense of uniqueness and fun-looking gameplay that games like L4D scratched on the surface.

Killzone 3: Dear goodness...the Darth Nazis are plenty explaining...that and the visuals and gameplay just rocks on what might be the most epic PS3 FPS to date!

Ninja Gaiden III: Love the new realistic take the series has embedded, not as "cartoony" as the last two, the graphics are more vibrant and the replacement of gore from just enemies crying/bleeding to death makes it sound more horrific for me. That and the first-person-like combat of actually feeling like your a ninja cutting people down. That and the assassin's creed looking villain just takes the cake.

Well, I think that's about it for me...don't be a hater.

Thanks for reading!

Tuesday, September 13, 2011

Defining a medium: J FPS/RPG?

Now recently I have been contemplating the most cliche-d and abundant FPS/RPG genre...post-apocolyptic settings that are based on player choices, heavy-duty enemies, and a bombardment of what is said to be 100s of hours of main and side quests.

Now, many of my friends who are JRPG-ethic gamers find these games quite "meh" as the Japanese and American terminology and usage of the term RPG has blurred into an even deeper divide. That is why I have come to somewhat of a challenge....

How do you make a JRPG/FPS, or what would be defined as a "Final Fantasy Fallout?"

I have had some ideas, which might work to narrow the gap...having japanese style designs to everything instead of stereotypically-bland designs, which some people wouldn't find mutually exclusive. A world more resembling a japanese-style "post-something" world, instead of the "this nuke..bla bla bla" kind of mentallity. That and weapons could be more robustally or creatively defined unlike the "BFG #51" you picked up today.

Of course, the main and side quests would be more definitive as in being more than just "A to B to C to Endgame" and that the character development be more akin to actual tangible characters than some of the characters you find in western ones that are as flat as the side of your wall.

Of course transportation would have to be a prominent factor, but why stick with your "waste-buggy" when you could have a "waste-air-ship"? That and some more prominent options and more robust leveling system than just "BFG #51 has now reached level #51". Not to say you shouldn't be able to level up specific weapons, but the system should be more streamlined at less gun-stressed into thinking you'll have to be with BFG #51 at Level #51 for the next few hours.

Now, I have written stories before, but I find why games like Fallout or others are so hit and miss because of how the stories conflict with the design. The most recent example is that New Vegas had a more potential story but the overall design was boring as all get out compared to the more polished Fallout 3....with RAGE being a more typical game that just focuses totally on design and gun-ethic.

That said, I think the best way to go about it is design the first batch of designs as...I don't know..."Steampunk Valkyria Chronicles" and go on from there, I don't know why...but that's how I picture a basic J-Fallout.

To add onto that, in this economy we could use more defining and engaging games that are meant to both mindblow and simplify the gaming-needs of players who are looking to get a good deal on both story and design.

Also, I feel like the music of such a game should not only be epic, but be a "steady-epic" that defines the lows and highs of the game, not quality-wise...mood-wise lol.

Of course, the "boss battles" most be quite articulate and well-defined in the sense that I don't want to see that wannabe R2-D2 thing having some wierd cutscene just to explode cheesily in a wannabe camera-shot. That should be only for boss fights, and still specific to how you take-down stuff.

The game must still feel like you're using both sides of your brain, unlike some games that only include the technical or creative side of the brain.

bla bla bla....I think I've said everything that makes sense to people at this point, hope to make more posts soon.

That's it for now...thanks for reading!

Tuesday, September 6, 2011

Apollo: Dead Space + Apollo 13 + Aliens + Metro + Moon

Apollo (hopefully not the real name of the game) is a few concepts I was brainstorming about kind of meshed together into one engaging game.

Apollo starts off when small chunks of the moon break off and end up crashing with Earth, causing havoc in several large cities. Even though the space program was formally post-poned, an "Apollo" spacecraft with numerous new technologies and equipment is sent to the moon to investigate the mystery behind these moon particles. The spacecraft successfully makes it near enough to the Moon before being bombarding by more total-damaging bits that cause the spacecraft to fail and crash on the moon. Your character is the only survivor.

Little does your character know that gargoyle like aliens have been causing the havoc by making nests of their young. The gargoyle aren't too happy when you stumble upon one of their breeding pits and wish to kill you onsight. With only a zappper rifle and a day's full of oxygen in your high-tech new spacesuit, your character is pretty much determined to rid the moon of this infestation before midnight.

Luckily your spacecraft had stored a space-assault-buggy to hose down some of the aliens, that and a motion tracker for when you have to go deeper into the moon to fight some pesky digger-pits.

The game ends with you taking care of the alien infestation, and another spacecraft comes to rescue you, little did you know that the moon particles that hit earth were "portable breeding pits" in disguise. Earth is gonna have a fun time...