Thursday, July 21, 2011

RETRO=Modern Relevance?

Okay, so this is my third blog post today, but that's because I am on a utter role this time around. This topic here is about, Retro gaming!

After learned about the Aliens DS port from WayForward, and having played the Scott Pilgrim PSN game, that even today's 3D titles just can't beat most of the well-placed nostalgia of a good side-scroller.

Touche? Some of these more modern takes on side-scrollers who try to combine 3D and 2D on the same plane sometimes end up in utter failures, unless you're talking about masters of both dimensions like Metroid.

There are still many platforms that have, do, and SHOULD support retro-gaming and revel in it. Seeing how there are platforms that while have 3D support are more destined to be ultra-2D (Cough NDS COUGH), and the fact that many titles now have the capability of supporting hand-drawn images, 2D has never shined better until this modern age where there will always be a demand, contrary to the 3D-purists who negate our industry.

Touche? That and some of the best 3D games out there are merely transitions of what made their 2D counterparts great. Games like Mario, Metroid, Zelda, Castlevania, Metal Gear, and the like are almost just three-dimensional copies of their retro counterparts, and the 3D has only made them stronger in appeal and content.

I would almost be disappointed if the industry STARTED OUT in 3D, as to say the N64 and PS1 3D capabilities were almost untolerable, which is why the systems were heavily used as ultra 2D machines, using the 3D-based hardware to make high-resolution 2D assets.

That and with the age of the PS3 and Xbox 360 where you can have a clean 1080p 2D game that is oozing with phenominal detail, as is as clear as a windexed window, 2D will always have advantages over the 3D-styled titles that have to push real hard to get a decent amount of detail and still look "nice".

That's pretty much it for now, stay tuned for new posts.

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