Saturday, June 18, 2011

Guncraft: Far Cry meets Minecraft

I have been looking for new game ideas for the past few days and after pondering the in and outs of Minecraft and Far Cry 3, came up with the idea for a game called "Guncraft".

While the premise of the game is pretty generic, the dynamic gameplay is meant to be invested in due to many rewards and co-op gameplay that can push your understanding of the world to the test.

Premise: The game takes place on a moderately sized island that you (and your buddies if you choose 2-4 player co-op) have crash landed on during a dangerous storm in the lush pacific. Like Far Cry any former, current, or future "fellow inhabitants" are fighting for the resources of the island, and many of them are armed to the teeth with firepower.

Gameplay: The Fusion between the MineCraft and Far Cry elements are taken in a way to maximize the uniquness of the game. The enemies usually only come during the dark of the night, with torches and flashlights in the hopes of tearing down your "home",killing you, and taking your supplies. Also to expand your armory you must either keep them at bay and loot their weapons and ammo, or find blueprints across the map that can help you find the resources to make bootleg weapons.

The Far Cry element is pretty much within the shooting, vehicle driving, and all your enemies are pyschopathic humans who are either survivors, actual locals who don't trust you, or drug lords seeking to control the island from the outside. You can win this part in two ways, making allies with the locals for additional firepower, or just killing everyone that gets in your way and taking the island for yourself.

Since the game has this much death there will of course be three difficulty settings that are not normal to most shooters.

LIFER: Infinite lifes and you keep your weapons after dying.

SHOOTER: Limited Lifes during each wave and you lose your current weapon and on-hand supplies(the weapons and supplies at your base is still available upon spawning)

REAL: One Life with the goal to keep that one life for a whole week.

Adaptive Difficulty: In all these three modes the game will adapt the skill of the AI based on how well you're doing, since there are many shooters that are fun but have plenty of "crunch" points that make the game less motivating and just down right frustrating.

Adaptive Environment: There is a weather cycle that affects the season, precipitation, and day/night variation of the game. These factors affect when and what the AI are planning to do during the game as each group or "wave" of enemies have different motives and fears.

pseudo-MMO: Would anyone be interested in a competitive island which each wave is a group of online players finding for control of the island without AI?

That's it for now, hope you like the idea!

Sunday, June 12, 2011

The Winnings and Losings of E3 2011

Ever since E3 2005, I've been always interesting in what the big 3 have to offer(now the big 5 if you count EA and Ubisoft). Ever since the cool gadgets and new consoles were shown at E3 2005, I've been waiting for an E3 that could match that level of cool new stuff and enthusiam. The following 5 years were cumbersome IMO and I've been waiting for the IMO "awesome return" of an uber-E3. Let's see how the big 3(or 5) stack up to E3 2005 and itself.

MICROSOFT CONFERENCE:
While I never really pay attention to the MS conference (and I wasn't even there for most of the live feed), I have to say I found the "hardcore" use of Kinect interesting, even though everything it did was probably more comfortable on a controller IMO, that and the shovelware to follow was another given reason not to take Kinect seriously, and that the hardcore elements were just gimmicks. MW3 also didn't present anything new, since the gameplay seemed the same from the last two MWs, just a new setting that was still...MW.

Grade: C-

SONY CONFERENCE:
I have to say Sony came out full-force, comparable to what they did at E3 2006 with big titles that were from their own studios, and then some. Resistance 3 while not an original title showed people that the PS sharpshooter can prove more useful than the PS Move's original design, even though the Sharpshooter looks like the Duck Hunt guns from NES. The Uncharted 3 stealth level was uncannily bridging on Splinter Cell, and was impressed they were able to pull off more graphics techniques even though Uncharted 2 was already maxing out the PS3 to most of its extents. That and the NGP(Now PS Vita) was able to price match the 3DS and showed that the sensor controls were actually interesting, pretty much the Vita will kick some 3DS butt once it releases IMO.

Grade: A+

NINTENDO CONFERENCE:
Nintendo...meh. I only had 30 minutes to watch the conference, and to my demise the first 30 minutes was spent on an orchestra playing zelda music...a waste of time IMO. The slow presentation killed my chance to see anything interesting during the live feed, I just wanted to see the new console darn it! After coming home from school I found that the Wii U was...yeah. The controller looks like a freaking Ipad, and the only thing I got out of it was the graphics were comparable to PS3 and 360, only better on the 1080p and texture front IMO. That and the 3DS games shown were already announced from last E3 onward to this E3, so it seems the 3DS is pretty much dead before it even was alive, that and being the same price of the new Vita and 3D-caused medical problems showed that Nintendo has no clue what it was doing.

Grade: D

Now onto EA and Ubisoft conferences:

EA CONFERENCE:
While the conference started off pretty slow, the mostly-impressive demonstration of Mass Effect 3 was cunning and well-executed. The game looked balanced, fun, and showed that some people can actually use the original UE3 to its limits(rendering a large city spanning miles, whew). Battlefield 3 pretty much won the show though after its unprecedented realistic graphics, impressive Tank mechanics, and utterly amazing gameplay shown also in the Metro map...I was a happy Battlefield fan.

Grade: A+

UBISOFT CONFERENCE:
I have to say, I wasn't impressed with Mr. Caffeine, the dude's obnoxiousness and slur words seemed almost scripted(probably they were) and probably was the reason why the audience became deadbeat. The Rayman game while interesting was almost like a throwback to the original third-party platformers of the SNES, almost in some ways too nostalgic. Future Soldier pretty much floored me with the impressive step in detail and the awesome execution of co-op gameplay, that and AC: Revelations showed some impressive graphics and in some ways even physics during the boat explosions.

Grade: B

Well that's pretty much it for me, the overall score of E3 2011?

Grade: A

Tuesday, May 17, 2011

APPLESEED: EX MACHINA REVIEW

Now for most of the people who know me, I'm a shooter gamer buff. I like my guns, mecha, and just blowing stuff up and taking names. That said sometimes there WILL be a non-gaming media hit that catches my eye, probably because it's pretty much shooter gamer buff stuff in anime form. This recent sometime would be Appleseed: Ex Machina, where there are guns mecha, just blowing stuff up, and taking names, in anime form.

The movie starts off with "who are these people?" for the first ten minutes, that and the art style takes about that much time getting used to. The cel-shaded, oozing anime-style is obvious as some people mentioned before, the graphics seem like an up-scaled japanese game. After the opening scene ends and you're eyes adapt to the style, there is nothing but action really here on out. The characters don't take long to get used to and like, and if you're an Action/Romance buff like me who is a sucker for stuff like Robotech, there is plenty of low-key mushy stuff to mellow you out between the action-packed sequences.

The character design is a masterpiece, and like most anime buffs like me, you'll get your healthy dose of buff dudes, hot chicks, and cheesy but also relatable dialogue. That said, I was somewhat amazed that they were able to sneak in an F-bomb in this PG-13 title, but the scene with it is quite short. Also with that said the story is almost edging on Star Trek themes, to which I'm not going to spoil that point for you. Obviously they gave the movie universal Sci-fi appeal for the cautious westerners who may be put off with the anime design.

With that said, I found the movie a blast with my perfect mix of Action/Romance, Anime, and Cool/Attractive characters that I think was money beyond well spent. I see me definitely watching this movie multiple times and add to my personal Robotech collection.

In my opinion?

9.5/10

Sunday, May 15, 2011

Future Interviews: Star Trek-Arena

Q: What is the premise of Star Trek: Arena?

A: The game pretty much tells the story of illegal live-or-die arena matches not known to organizations like the federation. The main story acts center around a starfleet squad that is captured and has to practically live through each match before they can escape or etc.

Q: How will combat be handled?

A: Besides the story arc there is challenges or "arcade" matches where if you were to play a klingon, you will use melee weapons such as bat'leths to take on the arcade matches in a similar style to that of Batman: Arkham Asylum. The story arc will handle like a third-person squad shooter where you'll have to use your brain and shooter skills to take down much larger groups and targets.

Q: How long is the game?

A: I would like the story arc to last at least 5 hours, pretty much the length of a long star trek movie.

Q: Is there co-op and/or multiplayer?

A: There is both. Co-op can be handled either by doing the story arc and/or the arcade challenges. The multiplayer includes both death match, team deathmatch(with numerous factions), Last Team Standing(with only a limited amount of respawns), and of course Capture The Flag with a Star Trek twist.

Q: What kind of weapons will be in the game?

A: Bat'leths, phasers, phaser rifles, anything you can think of that's pretty much canon like Elite Force, except third-person-ified.

Q: Anything you will like to tell the fans?

A: Keep an open-mind, the game is gonna rock!

Q: Thanks for your time

A. Thank you

Saturday, May 14, 2011

Future Interviews: Star Trek-The Epic Ending

Q: I take it that this is your first Star Trek production, but that you had the concept down for almost a decade now?

A: Yes, I have had the script done in my had for several years now, and I hope to use this movie to show the little Star Trek fan in myself.

Q: Your teaser site showcases no live action use, why is that?

A: Because the movie is all CGI, no live action actors. That and the CGI is modeled after Japanese anime, to give this Star Trek flick a new direction that is fresh and gives us new techniques that seem very refreshing.

Q: Anime?

A: I wanted to give the characters unique looks that can appeal to people like me, who have kind of disregarded Star Trek because the technology never changes in the productions, and quite frankly there are more freedoms of using CGI for stuff like Science Fiction.

Q. So what will be the main ship in this movie?

A: The U.S.S. Icarus, a Defiant-class ship that pretty much has to save the universe.

Q: What will be the main marketing line you will use to "sell" the movie.

A: To be honest, "The Federation has now faced its worst enemy, itself"

Q: Guessing this means there will be a civil war in the Federation?

A: That's for me to know and you to find out.

Q: How will you be handling the music and voice overs?

A: I will like to use the guys over at Soundelux, seeing their work with numerous games. Also it would be awesome to see what Jamie Christopherson can bring to Star Trek.

Q: I see, and how is the CGI being handled?

A: The guys who were behind parts of Appleseed, Resident Evil: Degeneration, and Tekken: Blood Vengeance.

Q: Not sure I am familiar with those franchises.

A: Because the studio is over in Japan.

Q:Anything else you wish to tell the fans?

A: Keep an open mind, this movie is gonna rock!

Q: Thanks for your time.

A: You're welcome.

Tuesday, May 10, 2011

The girl who was Samus(random MSN chat)

THIS IS JUST A JOKE AND SHOULD NOT BE TAKING SERIOUSLY:

I DO wonder how much Nintendo paid that girl 
"Do you want to be the main character of a video game? Here's 10 bucks now, I'll give you 10 bucks later"
Toki kun says
lol!!
Brian McCain says
"Thanks for your time"
This just in at IGN...KILLING SAMUS
The most horrid version of the most famous girl heroine ever made
her voice is horrible
Toki kun says
ha ha ha ha
Brian McCain says
Just because she looks like a robot, doesnt mean she has to SOUND like one

Girl : "Hey Nintendo, how well is the game doing, do the fans like my voice?"
Nintendo: "Um, yeah...people really...LOOOOVE your version of samus"..(cut off the line now!)..eeeeeeerp
Girl: Hello? Mr. Iwata?...Hello?
Toki kun says

Brian McCain says
Nintendo fan: Hey, isnt that the stupid girl who screwed up Samus!
(a big mob forms): Burn with the metroids, burn with the metroids, burn with the metroids!
Girl: O_o
Toki kun says
Oh dear....
Brian McCain says
Police: Sir, we got reports of an angry move of video game nerds rioting in the streets at the entrance of a girl's house
Weeeer...WEeeeer.WEEEEER
Police: This is the police, disperse now or we will use our tazers!
Angry Video Game Nerd: FOR THE GLORY OF SAMUS!
Toki kun says

Brian McCain says
(The kid runs into her house and the police chase him)
Police: Use the Tazers, use them on the little wretches
Ddddaaaaaaauuuuuhh!!
Angry Video Game Nerd: Take me Samus, I'm ready for the afterlife(faints)
Toki kun says
lol!!!!
Brian McCain says
Police: Pesky brats, I haven't seen anything like this since those druggees moved in
Police: Come along ma'am, you'll be safe at the chief's station.
Girl: That's nice of you, but can you also get someone to check my phone line? My last call got cut off for some reason
Police: Will do ma'am, Will do
The End....or is it?
DA DA DA DA.....The girl who was Samus...In theatres....Now!

Shooters and cliches: Battle: LA review

So I bought this game for like 10 bucks called Battle: LA-the game. I know it was a movie game and all that, but the graphics were tempting and so I bought it a few months ago.

Let me tell you something....THE GAME IS A PIECE OF GARBAGE.

Seriously...

The game starts out with no real introduction, just that aliens have invaded earth. Your just a bunch of marines doing their duty, dishing out and cursing the aliens, and the game has no breaks since it takes your stats if you dont beat the game during the first playthrough.

The game practically forces you into an adrenaline rut, which is NOT fun while sitting down.

And you're going like..about an hour into it...the game ends...no ending...no cool cinematic..it just ends...

WHAT THE FREAKING HEAT WAS KONAMI THINKING???!!!!

Yeah, because I really want to see some dude standing at the end with the words "Thanks for playing!"

Yeah...uh huh.

Moving Onward:

This is just one of the latest and maybe WORST examples that people try to cash in on the shooter market because they want some of CoDs money, well...you failed Konami...you just need to stick to original stuff like MGS and LEAVE...and I mean LEAVE it at that.

For goodness sake people....

This is another reason and/or excuse people can use to say "Meh" to shooters, because everyone want some of the action...well...you failed...FAILED I tell ya. I ended up uninstalling the freaking game it was so bad. Yes...THAT BAD.

Go back into your hole Battle: LA stuff...you have desecrated my genre for the first and FINAL time.

Good Riddance.