Monday, August 15, 2011

Theatres at War: Asian Conflicts

I was brainstorming last night about World War 3 and Vietnam/1943 Battlefields, and came to the conclusion this afternoon that these three entities could mesh well given proper development. World War 3 has always been the idea behind my flagship series if or when I become the head of my own game studio. World War 3's scale and prowless would be best defined on my "Real-G" engine ideals of promoting realistic graphics that key-movie-like.

Given this thought, most of the best gaming engines have always been pre-development using prototypes, or best yet...Premiere Titles. The frostbite engine used in Battlefield is a beast, but the "shock and awe" known as BC2 and BF3 weren't awesome looking 'til EA-DICE churned out the bugs and optimizations in the previous titles of BC1 and 1943.

This, and knowing full well that with MW3 and BF3, that the pre-modern warfare ideologies have resurfaced, now would be a good time to re-open a can of worms on building the "alpha test" of Real-G on a premire title that spans all the Asian Theatres of War; properly titled after WW3:MC-Theatres at War: Asian Conflicts.

This game is not to be as "big" as WW3, but have enough content based on the historics that the game would feel like "a real game". Numerous maps based on Japan, Korea, and Vietnam...with the idea to make the game play and look realistic enough to be a successful step in Real-G technology.

If AMD is correct that the Xbox 720 will support "Avatar-like graphics", there's nothing more useful than using such tech to bring the wonders of Asia and its environment to life. It's clear that with games like 1943 and BC2 Vietnam, that Asia is a visually-stunning place.

Now, given that this game would try to avoid stiff competition seeing how it's meant to "beta the technology", that I would prefer this premiere title not be on systems/consoles that have already been given the courtesy of having both 1943 and BC2 Vietnam.

This would include Vita, 3DS, Wii U, PC(if 1943 never comes to PC), and the successor to the PS3.

Real-G would "build" all the versions on a single scaler, but after the basic development is done each system will be optimized to use Real-G Alpha to its current potential individually.

If anything, when it comes time to develop WW3:MC, that at least TaW:AC should be a successful title technology-wise.

Thanks for reading, and stay tuned for more ideas/articles!

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