Saturday, December 4, 2010

L.O.S.T.: Land of Snowy Terrain

L.O.S.T.


Land of Snowy Terrain

The game is set on a “land of snowy terrain” inspired by the environments in games such as Star Wars: Battlefront II (Hoth) and Lost Planet: Extreme Condition. L.O.S.T. is a multiplayer and co-op focused FPS focused on immersing gamers into the large-scale arctic “maps” where the game-play will commence.

Some basic features of the game are;

Tessellation: for the mountains, characters, and buildings

Weather effects: Falling Snow and Wind

Vehicles: Air transports, Jetpacks, and ATVs.

Mega Textures: High-quality enormous textures for the environment.

Physics: Things such as buildings and ice are destructible and also enemies popping out of the ice or snow.

Adaptive A.I.: Enemies will respond based on the situation and environment.

Dynamic Fur: The clothing of the characters.

First-Person-Shooting: Semi-futuristic Shotguns, Automatic Rifles, and Sniper Rifles.

Due to these basic requirements the underlying engine will be created in native DirectX 11 (maybe even multi-core CPU support). The story of the game starts on the first map where a group of miners have lost contact with the rest of humanity and the players must investigate either if they are still alive or have died in some mining accident. Players are inserted by futuristic air transports and are given hover-based ATVs and Jetpacks to make their ground travel easier. While on their way to the mining facility players will encounter the game’s enemies who are arctic aliens awakened from the mining activity that had landed on Earth eons ago. Enemies have adaptive A.I. based on the players’ weapons, distance, and movement. Enemies will also try to use the environment to their advantage such as crushing you with broken ice, knocking down buildings, and other physics-based attacks. The game ends by wiping out the remaining stranded aliens before they can attempt to contact their home world.



The campaign should only require a total of three or four maps to keep players engage throughout. The multiplayer will use custom variations of the campaign maps based on the specific competitive game modes. Assault: Humans versus the Aliens-whichever team has the highest kill count wins. System Link: Whichever team hacks the most systems win. Extinction: Stop the aliens from contacting their home world before reinforcements come. Home-front: Aliens must stop the humans from contacting air support.

First Map: A narrow valley where players are inserted through mountains and then land at the beginning of the valley. ATVs and Jetpacks will be available at the starting position, the aliens will spawn from the ice and other hiding places. The map ends when players have secured the mining facility.

Second Map: Players must use Jetpacks to hop across large-sized floating pieces of ice while they traverse a huge river in the hopes of investigating the origins of the enemy aliens. The map ends when they reached the “home” of the alien menace.

Third Map: The crash-site of the aliens, players must get rid of the aliens and destroy the computers on the crashed space-ship if they wish to not have the aliens contacted their home-world. The map ends when they are successful.

REFERENCES:
 
ALIENS:


 


HUMANS:
 

 

 
ENVIRONMENTS:
 





CLASSES:

CQC-Shotgun

Assault: Automatic Rifle

Sniper: Sniper Rifle

CHARACTER TYPES:

PLAYABLE:

Male: Voice type; Commanding, Tense, A bit gruff with a thin accent

Female: Voice type: Medium-Medium low, Commanding, Tense, british or neutral american accent.

NON-PLAYABLE:

Pilot(Male): Voice Type; Not-gruff, calm, "following" voice.

Intel(Female): Medium-Medium high, calm/neutral, british or neutral american accent.

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