Wednesday, December 15, 2010

L.O.S.T. Competitive Multiplayer: Pumping and Chucking Ice

So getting into the issue of the competitive multiplayer of L.O.S.T., the game isn't gonna be too flashy with it...but the main emphasis on what will make L.O.S.T. different is of course the destructible nature of the Ice and buildings...Due to the Artic Aliens having no real weapons besides chucking ice and smashing people by breaking down buildings, this is meant as a strategic motive and not just crushing the human team. Due to the more "melee" nature of the Artic Aliens it would be best to use a third-person perspective, given the larger build and bodies the Aliens have.

The humans will of course play almost identical to the campaign variants, the individual classes with specific weapons, the availability of futuristic vehicles, but the consequence being more fragile beings. At this point the whole premise of the multiplayer is of course the "tradeoff". Having bulky ogre-like aliens that can smash and crush people with tons of fun...or have the technological advantage and feel the thrill of taking down larger prey.

The hunt begins in L.O.S.T. competitive multiplayer...

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