Sunday, December 5, 2010

Forever and Never: Light Preveals

Recent breaking idea I had at about midnight while "envisioning" more game ideas.

Graphics: semi-realistic anime style similar to FF7:AC and Final Fantasy 13

Premise: Two characters are trapped in a dark, evil version of their world filled with demon knights and horridly twisted characters. The areas around them are pale, dim, and faded with what seems to be no hope of returning to their "light" world. They must trust each other to survive.

Characters:

The boy: A teenage boy who was taken to the dark world only a few hours before "the girl". His only means of defense are a knife and pistol taken from one of the corpses laying on the ground. Dark short hair, black-ish clothing, brown-shoes, and the dark world has given his skin a whiteish-pale tone.

The girl: A younger teenage girl who was taken into the dark world at the beginning of the game and is considered the heroine of the game. She somewhat befriends "the boy" due to his better ability of fending off the enemies who have spawned in the dark world. Blue hair, red clothing, and black shoes and also pale-white tone caused by the effects of the dark world.

Enemies: Mixture of demonic knights and twisted monsters who attack or "feast" upon the "light visitors" who enter their world. The only chance of return for the good guys is to wipe them out....all of them.

Combat: The battling system is comprised of real-time combat. The boy who is the starting character in combat can use his knife to potentially block incoming strikes, and can counter or attack to deal damage to enemies. Timing is everything if players want to survive the ever-impending onslaught of enemy groups.

The girl is the healer that can use magic given to her mysteriously in the dark world, she can also flank the enemy and try to distract them so the boy can get a more precise and timely shot at foes. She also wields a staff that can do long-range attacks, and can even "snipe" enemies from far away due to the real-time aspect of combat.

Combo-drives: The boy when able to score enough hits to fill up his Drive meter, can unleash a special attack called a Combo-drive. The drive allows the player to inflict higher and more frequent damage for a moment while the foes are somewhat suspended in time. Use it to your advantage.

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