Friday, July 16, 2010

World War 3: Modern Conflict

I need to vent. WW3:MC was an old 5 or 6 year old I had as a teenager. Quite frankly my idea's originality has stood the test of time as not even recent games have come close to that age old game idea. A massive combat action game set upon large(and I mean HUUGE) battlefields against two opposing factions fighting a war based on only the assumption. The story basically comes to fruition when South Korea's coast is pummeled by a nuclear warhead. Almost immediately the UN points fingers at North Korea and call it an act of war. North Korea in earnest denies the deed. Soon military forces with North Korean markings converge on and attack the South Korean border. The UN establishes an invasion force under the title UNAF(United Nations Allied Forces) and begins their attack to occupy North Korea. The North Korean counterattack is established by a force comprising of North Korea and it's allies called the DFOA(Dragon Force Of Asia). Gameplay begins after the introduction plot.

Players choose from one of the two opposing super-forces and creates their character based on a certain class or MOS. Players can create separate classes with other characters similar to loadouts on current games. There is some customization but it would not exceed the "reality" of that Class or MOS. Players can access a wide range of Land, Sea, and Air vehicles and platforms during skirmishes(the real-time and 24/7 battles that take place on the gigantic battle maps). Vehicles and platforms including Transport and attack choppers, attack and transport boats, attack and transport ground vehicles, Jets, and a Limited variety of transport planes. The game is based on old conventional modes known as either Conquest, Domination, or AAS(Advance and Secure).

To reach the maps the players usually will spawn from the DFOA or UNAF HQ which one is located in central China and the other Mainland Japan. The players can access superior transport planes that will give them a streamlined way of moving across the overworld or separate maps.

The game after the end of every year goes into a somewhat "Expansion Pack" mode where the story develops where a secret organization nukes the US, EU, and Asia. The organization is revealed as a mix of Neo Nazis, old communist regimes, and terrorists under the title "Pure NAZI". The game changes the maps into timed missions located in Africa, the Middle East, and Siberia.

So basically after this the DFOA and UNAF team up(the player factions are combined) and the super faction takes on timed missions against AI Pure Nazi units. Afterwards the final mission opens where players must occupy the PURE NAZI HQ in the cold depths of Siberia where the Nuke Silos are and after the final battle happens an ending ceremony happens where the top players of the year get mentioned during a real-time cutscene. The game ends with the world back in order and then the game reboots for another "one year war"

That's really all there is to it but it seems it's easier said than done.

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