Monday, July 19, 2010

The dawn of a new era. The sun setting on one of days old.

Final Fantasy is the crown champion of RPGs in this world. First designed, then directed, then on to be produced by a man named Sakaguchi. Final Fantasy named after being a last ditched effort for Squaresoft(Now known as the lesser-abled Square-Enix) the game became a large success spawning 12 or so sequels and spin-offs. Turn the clock to about 14 years later and Sakaguchi and his composer Uematsu break off to form Mistwalker funded by the loathing Microsoft who was able to suck up many JRPGs for Xbox 360 which the original Xbox exponentially lacked. Mistwalker went on to make 2 games for the Xbox 360. One being Blue Dragon that catered the long-awarded Dragon Ball style by Akira Toriyama. The second title being an Unreal Engine 3 RPG similar to those bad attempts by the crazy Square-Enix company trying to bide time for the eventual 5 year release of Final Fantasy XIII.

Go on to 2010 and Mistwalker up from then has made a small collection of blue dragon and other games for the Nintendo DS and now what seems to be their last marker with the simply named "The Last Story". It is not difficult to say that Sakaguchi has begun another loop of another last ditch effort to make Mistwalker a truly successful RPG developer. My hopes are on end seeing the trailer for it and only being fairly impressed of what is to follow. The most daunting issue is what happens AFTER The Last Story. Is the game really Sakaguchi's "LAST STORY FINAL FANTASY?" to the point of actually retiring? That and if The Last Story only makes minimal sales and Sakaguchi DOES leave...what would become of the Mistwalker corparation? Will Ozaki and the rest go back to separate companies or will they just move on to reorganize under yet another design studio?

It's hard to say but I find it rather saddening to have Mistwalker dissipate while Square-Enix goes on living without a sense of gratefulness. Mistwalker, if they wish to keep up their game must be willing to open up to new ideas for games instead of just "borderline RPGs". They need to find a designer or designers who appreciate the genre yet have the concepts needed to have Mistwalker become that "truely successful" company. If only I was one they would consider being able to take on the task of doing such a thing.

That ends my rant for now. Good luck Mistwalker.

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