Joint Assault was probably one of the weakest, if not the weakest Ace Combat port to hit any platform. Scoring only a 6.5 on IGN, this game had no hope of making it off the runway, and it seemed like most of the compositions in this OST reflect that.
Now Joint Assault his some good music, keyword some, but they seem mostly out of place for what Ace Combat is meant to be composed for. Most of the good pieces are ground centric, ranging from RPG to Racing music. None of the songs really fit a flight arcade/sim setting, and that's what I'm puzzled about, 'til I saw the credits list for the composers.
The composers are comprised of Persian, Racing, RPG, and an AC oldie who clearly weren't supervised what makes the newer AC games so special in the music department. As if the "good team" was either on a hiatus or busy revving up for Assault Horizon.
That said there are some exceptional tracks, but it seems these ones were just "copy and pasted" over from the more epic OSTs, to which they shouldn't really count as newly original tracks.
I mostly put blame on the Namco management team, for hiring composers from other teams (and Inon Zur) who have no real consistency when it comes to making Flight sim music. That said some of the tracks are pretty decent.
In my Opinion?
7.8 out of 10
Saturday, July 16, 2011
Friday, July 15, 2011
ACE COMBAT ZERO: THE BELKAN WAR OST REVIEW
I pride myself as a "War Song" buff, especially the kind of war music that gives epicness to games like Ace Combat. Ace Combat Zero is no exception, but it is at the same time...in a good way.
Ace Combat Zero is not practically the perfect mix of previous ace combat games, IT IS the perfect mix. Ranging from Techno, Industrial, Orchestra, Synth, Latin Choirs, Hispanic Guitars...this entire soundtrack creates a long mix and is mixed perfectly. Keiki Kobayashi with his company of rag-tag epic game composer gods has given his Project Aces and players something to play with, play for, and this soundtrack never gets old. The compositions could rival with the best of movie soundtracks, and in a fair fight, beat them to a pulp.
If you can't picture yourself in the skies as a master ace pilot to this music, there's nothing wrong with music, there's something wrong with YOU.
In my Opinion?
Perfect 10 out of 10.
Ace Combat Zero is not practically the perfect mix of previous ace combat games, IT IS the perfect mix. Ranging from Techno, Industrial, Orchestra, Synth, Latin Choirs, Hispanic Guitars...this entire soundtrack creates a long mix and is mixed perfectly. Keiki Kobayashi with his company of rag-tag epic game composer gods has given his Project Aces and players something to play with, play for, and this soundtrack never gets old. The compositions could rival with the best of movie soundtracks, and in a fair fight, beat them to a pulp.
If you can't picture yourself in the skies as a master ace pilot to this music, there's nothing wrong with music, there's something wrong with YOU.
In my Opinion?
Perfect 10 out of 10.
Thursday, July 14, 2011
Shooters and cliches: Repeatance-Fall of Gaming
It's been awhile since I did another rant on my favorite genre, but it's hard to not indulge myself in such chilvary after playing the Resistance: Fall of Man demo.
For those who have read my Fallout, Battle LA, and other anti-FPS rants and know my current opinions on gaming, Resistance is another hole in the gutter that while loved by a certain niche, it poses one of the problems in the de-evolution of the shooter genre.
For those who read my demo review, I have a bit of angst that this series is nothing more than outside ideas meshed into one franchise. While some of my friends know that the shooter genre is rather generic with it's premises and settings, Resistance is one of those franchises that takes the cake and doesnt seem to admit that it is more of a step backwards than a step forwards.
Insomniac has proven they are able to bring quality gameplay and settings such as their shoot-em-up platformer Rachet and Clank, but seeing how Resistance is their first real FPS franchise, I hope it is their last seeing how all three titles have little in common with each other since they have no clue how to perfect their setting or gameplay with Resistance.
That and the alien invasion and terraforming premise reminds me of Robotech Invasion, a great game that was underrated by many and was based on the related 80s anime that had a compelling story for it's time, though there was some Halo cloning to be had. I just want to know why a company is big as Sony delve into copying a third-party PS2/Xbox title that had little to no marketing, and risk tainting their name with the likes of a under-sold game title?
Resistance poses a problem for shooters that while I don't really listen to people that believe shooters are destroying gaming, that Resistance is one of those franchises that developers are willing to sacrifice originality and smooth gameplay just to make cash on the genre, and in this sense it's almost as guilty as Fallout when it comes to rather sticking to de-evolution tactics rather than evolve the genre ala Valve or Battlefield.
I hate to say it but, I am more looking forward to RAGE than Resistance 3.
Meh...
For those who have read my Fallout, Battle LA, and other anti-FPS rants and know my current opinions on gaming, Resistance is another hole in the gutter that while loved by a certain niche, it poses one of the problems in the de-evolution of the shooter genre.
For those who read my demo review, I have a bit of angst that this series is nothing more than outside ideas meshed into one franchise. While some of my friends know that the shooter genre is rather generic with it's premises and settings, Resistance is one of those franchises that takes the cake and doesnt seem to admit that it is more of a step backwards than a step forwards.
Insomniac has proven they are able to bring quality gameplay and settings such as their shoot-em-up platformer Rachet and Clank, but seeing how Resistance is their first real FPS franchise, I hope it is their last seeing how all three titles have little in common with each other since they have no clue how to perfect their setting or gameplay with Resistance.
That and the alien invasion and terraforming premise reminds me of Robotech Invasion, a great game that was underrated by many and was based on the related 80s anime that had a compelling story for it's time, though there was some Halo cloning to be had. I just want to know why a company is big as Sony delve into copying a third-party PS2/Xbox title that had little to no marketing, and risk tainting their name with the likes of a under-sold game title?
Resistance poses a problem for shooters that while I don't really listen to people that believe shooters are destroying gaming, that Resistance is one of those franchises that developers are willing to sacrifice originality and smooth gameplay just to make cash on the genre, and in this sense it's almost as guilty as Fallout when it comes to rather sticking to de-evolution tactics rather than evolve the genre ala Valve or Battlefield.
I hate to say it but, I am more looking forward to RAGE than Resistance 3.
Meh...
Saturday, July 2, 2011
Resistance: Fall of Man Demo REVIEW
I came into this demo knowing that the Resistance franchise was weaker than most of the other Sony titles and that this franchise from the start had a illness of Identity Crisis. Though the demo proved this situation to far worse than it seemed on the outside.
The demo starts with a group of WW2 era-ed soldiers fighting the relentless yet totally confusing Chimera. Not knowing where I was I tried to orient myself with the area, but that took some time since I died plenty of times during this map since I had troubles figuring out where the Chimera were at and where they were shooting from, and that was pretty much everywhere. Before I could make any headway the several deaths caused me to be quite frustrated since I wasn't used to the weapons, controls, and the range on the weapons were surprisingly limited. I found myself having to get closer than safe distances with the event of even more deaths, and this frustrated me even more.
Trying to keep my cool and figuring out the "arena" was just one giant circular flanking machine--I was able to make more headway and score a checkpoint. After the checkpoint happened the Chimera dropshipped into our rear taking me fully by surprised, and not knowing the good cover areas of this arena resulted in more deaths, which I was pretty steamed in my head. I found out that the only way to get to them again is to use the flanking circle and attack their sides which they weren't really progammed to use(thank goodness for stupid AI in this game). Having cleared the second wave of Chimera and scoring another Checkpoint, I found myself fighting a mech that was pretty much programmed only to shoot at me, yay(insert sarcasm here). After dying several more times, it just took some "hit and cover" tactics, several reheals, and a large amount of grenade spam to take down this Pain in the Butt. The level ended and I was about to go my way, 'til another map loaded..yay again.
The second map pretty much started with me waiting to die several more times as me and my rag-tag team of co-patriots(which I couldn't tell if they were american WWIIs or german WWIIs) had to fight several more waves of these pesky bugs. Having found that I had a sniper rifle(which was probably the only real useful gun in this map), I just decided to snipe through the cover(which is pretty nifty) and take down the regular Chimera and even a gigantic exploding one(which was a pain but not as much as the mech). Having analyzed the art style at this point, this game wreaked of Medal of Honor Airborne map-wise but the Chimera were somehow uncannily like the Helghast. The only issue with this is this Resistance demo looked worse then either game, and I felt that I was playing an upscaled PS2 game. That and I couldn't help but feel the developers ripped off the concept of an anime-game close to my heart, Robotech: Invasion.
And that was confused me, this Identity Crisis of Airborne X Killzone X Robotech: Invasion gave the impression that like stated in many articles, the developers didn't know really where to go with this game. It seems this series is more an experiment they started developing on the PS2 and just ported to the PS3 in the aims that this convoluted mix-match of ragtag game ideas would hold up to some solid conclusion. While I can see the merits of this idea, the demo showed that it wasn't implemented that well. It didn't help that the game seems to be just a bundle of a McDonald's happy meal, but instead of getting the almost decent burger, you were given the stale over-salted fries.
ANYWAY, (end rant). Having made my way around the map supposing that my current mission was to just snipe Chimera to death, I found I wasn't making any headway and I wasn't scoring any checkpoints. Seeing how the Chimera came out of an "elevator" I decided to see what was the deal with that and finally got my checkpoint, yay(for reals). Going up the shaft I found myself in the face of a few Chimera that I was able to easily shoot down, and finding out where I was supposed to go I took this time to snipe more Chimera(seeing how my job was to go on these little "elevated perches" and wipe out the MGs and snipers). I went on to flush out the perches with only a few deaths(one of them was me throwing a grenade instead of pushing a button, insta-suicide). Having successfully push the button the second time, I went down the second shaft and found myself toe-to-toe with another giant Chimera.
Thank goodness I could just walk around him and pump him full of bullets since his gun was lame and he wasnt very fast(or bright). He ended up exploding with his remains on the ground(eeew) and me leaving the area ended the demo(finally!).
CLOSING COMMENTS:
This demo really gave me an idea that the devs weren't really concerned about the Identity Crisis and just decided to just take chunks from other games in the hopes of making it all fit. While many games do this, most of them do it better than Resistance. That said I found that figuring out the controls by the end gave the demo some enjoyment(the controls were a wierd hash of the Killzone controls, go figure), but I can see why Resistance 2 and Resistance 3 aren't the hottest topics of PS3 gaming.
In my Opinion?
7.2 out of 10
The demo starts with a group of WW2 era-ed soldiers fighting the relentless yet totally confusing Chimera. Not knowing where I was I tried to orient myself with the area, but that took some time since I died plenty of times during this map since I had troubles figuring out where the Chimera were at and where they were shooting from, and that was pretty much everywhere. Before I could make any headway the several deaths caused me to be quite frustrated since I wasn't used to the weapons, controls, and the range on the weapons were surprisingly limited. I found myself having to get closer than safe distances with the event of even more deaths, and this frustrated me even more.
Trying to keep my cool and figuring out the "arena" was just one giant circular flanking machine--I was able to make more headway and score a checkpoint. After the checkpoint happened the Chimera dropshipped into our rear taking me fully by surprised, and not knowing the good cover areas of this arena resulted in more deaths, which I was pretty steamed in my head. I found out that the only way to get to them again is to use the flanking circle and attack their sides which they weren't really progammed to use(thank goodness for stupid AI in this game). Having cleared the second wave of Chimera and scoring another Checkpoint, I found myself fighting a mech that was pretty much programmed only to shoot at me, yay(insert sarcasm here). After dying several more times, it just took some "hit and cover" tactics, several reheals, and a large amount of grenade spam to take down this Pain in the Butt. The level ended and I was about to go my way, 'til another map loaded..yay again.
The second map pretty much started with me waiting to die several more times as me and my rag-tag team of co-patriots(which I couldn't tell if they were american WWIIs or german WWIIs) had to fight several more waves of these pesky bugs. Having found that I had a sniper rifle(which was probably the only real useful gun in this map), I just decided to snipe through the cover(which is pretty nifty) and take down the regular Chimera and even a gigantic exploding one(which was a pain but not as much as the mech). Having analyzed the art style at this point, this game wreaked of Medal of Honor Airborne map-wise but the Chimera were somehow uncannily like the Helghast. The only issue with this is this Resistance demo looked worse then either game, and I felt that I was playing an upscaled PS2 game. That and I couldn't help but feel the developers ripped off the concept of an anime-game close to my heart, Robotech: Invasion.
And that was confused me, this Identity Crisis of Airborne X Killzone X Robotech: Invasion gave the impression that like stated in many articles, the developers didn't know really where to go with this game. It seems this series is more an experiment they started developing on the PS2 and just ported to the PS3 in the aims that this convoluted mix-match of ragtag game ideas would hold up to some solid conclusion. While I can see the merits of this idea, the demo showed that it wasn't implemented that well. It didn't help that the game seems to be just a bundle of a McDonald's happy meal, but instead of getting the almost decent burger, you were given the stale over-salted fries.
ANYWAY, (end rant). Having made my way around the map supposing that my current mission was to just snipe Chimera to death, I found I wasn't making any headway and I wasn't scoring any checkpoints. Seeing how the Chimera came out of an "elevator" I decided to see what was the deal with that and finally got my checkpoint, yay(for reals). Going up the shaft I found myself in the face of a few Chimera that I was able to easily shoot down, and finding out where I was supposed to go I took this time to snipe more Chimera(seeing how my job was to go on these little "elevated perches" and wipe out the MGs and snipers). I went on to flush out the perches with only a few deaths(one of them was me throwing a grenade instead of pushing a button, insta-suicide). Having successfully push the button the second time, I went down the second shaft and found myself toe-to-toe with another giant Chimera.
Thank goodness I could just walk around him and pump him full of bullets since his gun was lame and he wasnt very fast(or bright). He ended up exploding with his remains on the ground(eeew) and me leaving the area ended the demo(finally!).
CLOSING COMMENTS:
This demo really gave me an idea that the devs weren't really concerned about the Identity Crisis and just decided to just take chunks from other games in the hopes of making it all fit. While many games do this, most of them do it better than Resistance. That said I found that figuring out the controls by the end gave the demo some enjoyment(the controls were a wierd hash of the Killzone controls, go figure), but I can see why Resistance 2 and Resistance 3 aren't the hottest topics of PS3 gaming.
In my Opinion?
7.2 out of 10
Friday, July 1, 2011
KILLZONE 2 Demo REVIEW
After having played the Killzone 3 demo and witnessing(well playing) the awesomeness which it was, I decided to also try the Killzone 2 demo.
Like the Killzone 3 demo, you're pretty much already put into a combat situation, and the Helghast are already trying to kill you. Cover is even more key in this demo as the Helghast are coming from 180 degrees so you need to keep your head down at all times.
The story of this demo is that you're pretty much "sieging" the Helghast capital of Pyrrhus. The moment you make your way into the capital you're almost instantly shot down and have to gain ground away from the landingcraft. After taking out a bridge filled with Helghast mounted MGS you make you're way to a floodgate. The floodgate opens to show two Helghast APCs coming out, but the doors closing behind them. I died plenty of times since the rocket launcher you're given doesn't really harm the APCs that much, and usually I could only take out one of them.
The color pallete of Killzone 2 is much more limited to the point I had plenty of trouble distingushing ISA from Helghast. This ended up getting me dominated since the Helghast could get close and start shooting me in the face.
After a few tries and wiping out the APC Helghast me and an NPC made our way to the nearby warehouse that had the controls to the floodgate. Obviously this place was crawling with Helghast, and after flushing out the first wave with grenade spam and blowing up explosive barrels(which seem always apparent in shooters), I had to give the NPC cover so he could hack the gate controls.
Let me tell you something, when the NPC says "Cover me...", that means you're usually always going to have to fight a big wave of baddies by yourself, and that is what exactly happened. This wave of Helghast was a pain since it was hard getting around their cover without exposing myself to their fire. While I survived most of it, it was irrating that the Helghast were blind-firing(the military way of shooting gangsta in cover" and were still able to get some good hits on me.
The controls hacked we left the warehouse, and the demo ended there. While the demo ending wasn't a bad thing, this demo seemed nowhere as long as the KZ3 demo.
CLOSING COMMENTS:
This demo was pretty frustrating compared to the KZ3 demo, and while the graphics were pretty nice, the limited pallete posed a problem for me distinguishing Friendly for Foe.
In my Opinion?
8.5 Out of 10
Like the Killzone 3 demo, you're pretty much already put into a combat situation, and the Helghast are already trying to kill you. Cover is even more key in this demo as the Helghast are coming from 180 degrees so you need to keep your head down at all times.
The story of this demo is that you're pretty much "sieging" the Helghast capital of Pyrrhus. The moment you make your way into the capital you're almost instantly shot down and have to gain ground away from the landingcraft. After taking out a bridge filled with Helghast mounted MGS you make you're way to a floodgate. The floodgate opens to show two Helghast APCs coming out, but the doors closing behind them. I died plenty of times since the rocket launcher you're given doesn't really harm the APCs that much, and usually I could only take out one of them.
The color pallete of Killzone 2 is much more limited to the point I had plenty of trouble distingushing ISA from Helghast. This ended up getting me dominated since the Helghast could get close and start shooting me in the face.
After a few tries and wiping out the APC Helghast me and an NPC made our way to the nearby warehouse that had the controls to the floodgate. Obviously this place was crawling with Helghast, and after flushing out the first wave with grenade spam and blowing up explosive barrels(which seem always apparent in shooters), I had to give the NPC cover so he could hack the gate controls.
Let me tell you something, when the NPC says "Cover me...", that means you're usually always going to have to fight a big wave of baddies by yourself, and that is what exactly happened. This wave of Helghast was a pain since it was hard getting around their cover without exposing myself to their fire. While I survived most of it, it was irrating that the Helghast were blind-firing(the military way of shooting gangsta in cover" and were still able to get some good hits on me.
The controls hacked we left the warehouse, and the demo ended there. While the demo ending wasn't a bad thing, this demo seemed nowhere as long as the KZ3 demo.
CLOSING COMMENTS:
This demo was pretty frustrating compared to the KZ3 demo, and while the graphics were pretty nice, the limited pallete posed a problem for me distinguishing Friendly for Foe.
In my Opinion?
8.5 Out of 10
Thursday, June 30, 2011
KILLZONE 3: Single Player Demo Review
After constantly remembering how awesome the KZ3 beta was despite a small setback(the ravage moaning), I decided to break down and finally play the KZ3 Single Player Demo.
Just like the beta, the game starts up with a calm yet awesome opening scene, and once you get to the menu itself, you can't help but think "This game is gonna be awesome!".
The demo comes with a Campaign and Co-op Campaign, but since I had nobody to play with(since my bro would kill me if he found out I played the demo), I was forced to play just the Campaign.
Now, this demo doesnt start off with you just sitting in a calm place with being able to take in your surroundings, no. They instantly at the beginning have you on a landing craft swirling around the icy bases of the Helghast, and you're pretty much already given the situation of "kill or be killed".
Even though this initially caught me off-guard, it only took me a few seconds to calibrate my senses and start mowing down death upon the Helghast, and quite interestingly attack the weakspots of their mini-bases that ended up in the collapse of them into the icy water. Now, while all this is happening I couldn't help but notice the graphics were so good that I was like "This is a game?". I wouldn't be far from the truth that while the game runs in 720p, that the graphics themselves speak of 1080p...or above!
Since one of my friends asked about what the story was behind Killzone, the mission at hand was to rescue one of your ISA comrades who has become a POW of the Helghast, and that the Helghast were shipping in POWs to this icy part of Helghan. After you're done sending Helghast to their icy-like watery graves. You're landing craft is shot down and for a few minutes your character and buddy have to take on the Helghast on foot. I was a little disoriented at that point but after a few minutes found myself figuring out which way to go and where the Helghast were coming from. After killing a few of them I still couldn't help but see the visuals and think "Not even real-life looks this good".
After making our way into a shipwreck I found myself fighting jetpacked Helghast, that while were a pain to fight (one of them tried to pull a Kamikaze by slamming him and his jetpack for a final blast at me), We were "rescued" but my character opted in to use one of the Helghan jetpacks for himself. This part of the story was pretty much that the AA guns of the Helghast were mowing down landingcraft, so it was my job by jetpack to fly in low and demo-charge the gun.
While making my way onto the platform that had the AA gun, it took quite awhile to get used to the jetpack controls, and you're pretty much cannon fodder if the Helghast fire at you while airborne. This pretty much forced me to hit and run with the jetpack before all of them were dead and I could safely plant the charge, which was confusing since the icon wasn't all that apparent and you had to tilt the PS3 controller in an interactive "arming the charge" mini-game. The charge set I was able quickly set it off and I was like "that was cool". But the demo didn't stop there...
Thinking the demo charging of the AA Gun was the end of the demo, I was surprised to see that it took me to another cinematic where we landed on a much larger macro-base spewing with Helghast. Cover was key as me and my character buddy flanked to the left into a building that was crawling with Helghast, after flushing them out with grenade spam and kills I made my way to the top of the complex, our goal to use one of their stationery homing rocket launchers. Before doing this though I found a mini-sniper rifle (mini-sniper because it was semi-automatic and the scope showed enemies that were only so far, but it came in real handy since I could still attack enemies that were in my face.
Having made our way to the rocket launchers, it should of been obvious that a tank would appear to show off its awesome boom-bashing power. That and also having destroyed several targets my character buddy wanted to bring the gun with us, while confused about this I found out the stationery rocket launcher can also be put in portable mode. So I took it with me and started blowing up several targets that it homed in on, the only issue is I kept having to go back to the ammo box to resupply. After several minutes and destroying yet another Helghast tank we made our way to the other side of the base to flush them out.
After doing this I made my way into the base with another cinematic, the cinematic had my character speaking to the Helghast commander through the Helghast gas mask, and lying that the ISA were destroyed. The scene ended there with a trailer signifying the actual end of the demo.
CLOSING COMMENTS:
This demo was pretty much shooter heaven in how it looked and played with only a couple of issues I found with the jetpack disadvantage and having to constantly resupply the mobile mode of the rocket launcher. Besides that the demo is pretty much perfect.
In my Opinion?
9.2 Out of 10
Just like the beta, the game starts up with a calm yet awesome opening scene, and once you get to the menu itself, you can't help but think "This game is gonna be awesome!".
The demo comes with a Campaign and Co-op Campaign, but since I had nobody to play with(since my bro would kill me if he found out I played the demo), I was forced to play just the Campaign.
Now, this demo doesnt start off with you just sitting in a calm place with being able to take in your surroundings, no. They instantly at the beginning have you on a landing craft swirling around the icy bases of the Helghast, and you're pretty much already given the situation of "kill or be killed".
Even though this initially caught me off-guard, it only took me a few seconds to calibrate my senses and start mowing down death upon the Helghast, and quite interestingly attack the weakspots of their mini-bases that ended up in the collapse of them into the icy water. Now, while all this is happening I couldn't help but notice the graphics were so good that I was like "This is a game?". I wouldn't be far from the truth that while the game runs in 720p, that the graphics themselves speak of 1080p...or above!
Since one of my friends asked about what the story was behind Killzone, the mission at hand was to rescue one of your ISA comrades who has become a POW of the Helghast, and that the Helghast were shipping in POWs to this icy part of Helghan. After you're done sending Helghast to their icy-like watery graves. You're landing craft is shot down and for a few minutes your character and buddy have to take on the Helghast on foot. I was a little disoriented at that point but after a few minutes found myself figuring out which way to go and where the Helghast were coming from. After killing a few of them I still couldn't help but see the visuals and think "Not even real-life looks this good".
After making our way into a shipwreck I found myself fighting jetpacked Helghast, that while were a pain to fight (one of them tried to pull a Kamikaze by slamming him and his jetpack for a final blast at me), We were "rescued" but my character opted in to use one of the Helghan jetpacks for himself. This part of the story was pretty much that the AA guns of the Helghast were mowing down landingcraft, so it was my job by jetpack to fly in low and demo-charge the gun.
While making my way onto the platform that had the AA gun, it took quite awhile to get used to the jetpack controls, and you're pretty much cannon fodder if the Helghast fire at you while airborne. This pretty much forced me to hit and run with the jetpack before all of them were dead and I could safely plant the charge, which was confusing since the icon wasn't all that apparent and you had to tilt the PS3 controller in an interactive "arming the charge" mini-game. The charge set I was able quickly set it off and I was like "that was cool". But the demo didn't stop there...
Thinking the demo charging of the AA Gun was the end of the demo, I was surprised to see that it took me to another cinematic where we landed on a much larger macro-base spewing with Helghast. Cover was key as me and my character buddy flanked to the left into a building that was crawling with Helghast, after flushing them out with grenade spam and kills I made my way to the top of the complex, our goal to use one of their stationery homing rocket launchers. Before doing this though I found a mini-sniper rifle (mini-sniper because it was semi-automatic and the scope showed enemies that were only so far, but it came in real handy since I could still attack enemies that were in my face.
Having made our way to the rocket launchers, it should of been obvious that a tank would appear to show off its awesome boom-bashing power. That and also having destroyed several targets my character buddy wanted to bring the gun with us, while confused about this I found out the stationery rocket launcher can also be put in portable mode. So I took it with me and started blowing up several targets that it homed in on, the only issue is I kept having to go back to the ammo box to resupply. After several minutes and destroying yet another Helghast tank we made our way to the other side of the base to flush them out.
After doing this I made my way into the base with another cinematic, the cinematic had my character speaking to the Helghast commander through the Helghast gas mask, and lying that the ISA were destroyed. The scene ended there with a trailer signifying the actual end of the demo.
CLOSING COMMENTS:
This demo was pretty much shooter heaven in how it looked and played with only a couple of issues I found with the jetpack disadvantage and having to constantly resupply the mobile mode of the rocket launcher. Besides that the demo is pretty much perfect.
In my Opinion?
9.2 Out of 10
Sunday, June 26, 2011
Killzone Liberation: Soundtrack Review
The end of binge listening to the gody, gifted, and masterful soundtracks of the hit gaming series Killzone, I am pretty much "well-fed" in epicness and emotional masterpieces. Killzone Liberation IS AS good as it gets on PSP, when compared to other hit titles like MGS: Peace Walker. Continuing the composers live-quality movie-like symphony of pure evil, evil never sounded so good. I wouldn't be far from the truth that the Helghan March-isms in this OST would make even Darth Vader cry for his mommy. Who needs him when well....you have a whole army of badbutt Neo Nazis that pretty much have "The Thing" in evil clothing fashion...shoo Vader...shoo!
Enough with the ranting, people will find PLENTY of Keiki effecting, Valkyria blaring, MGS beat bashing glory in this soundtrack that dishes out the epic and takes no names. While the tracks are short, the Helghan theme makes up for this IMO with nothing but the feeling of Nazism to the max. The quality of this OST matches that of KZ2 in my book since this composer has clearly maxed out the PSP to contend to its stronger, more advanced brother--the PS3. Like I said before, anyone who calls them a sci-fi buff who fancies themself a video game music fan, get this soundtrack...NOW!
In my Opinion?
9.6 out of 10
Enough with the ranting, people will find PLENTY of Keiki effecting, Valkyria blaring, MGS beat bashing glory in this soundtrack that dishes out the epic and takes no names. While the tracks are short, the Helghan theme makes up for this IMO with nothing but the feeling of Nazism to the max. The quality of this OST matches that of KZ2 in my book since this composer has clearly maxed out the PSP to contend to its stronger, more advanced brother--the PS3. Like I said before, anyone who calls them a sci-fi buff who fancies themself a video game music fan, get this soundtrack...NOW!
In my Opinion?
9.6 out of 10
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