Sunday, April 3, 2011

Blood Stone 007 and what it means for gaming.

Having played almost hours of this game, it sickens me how low the reviews for this game are. Blood Stone 007 is not a 5.0 game, it's not even your typical game, and in some ways I think Blood Stone is an unique pinnacle when it comes to "game storytelling".

Though I have not finished the game, this game sets some bars for several movie-games. That said the game isnt based on the movie, but the cast, directors, and writers were all pull from the 007 movie legacy of such hits as Goldeneye. This game is the key-essential bridged-divide from what seperates games from movies. Many games suffer from non-movie approaches to storytelling even though some of their brands could benefit from such approaches. Also what some people think is a good movie idea could do well in an action-game environment, and this is why I think Blood Stone was born...A bonding of both movie and gaming monikers mixed into a nice offspring known as Blood Stone.

Simply imagining what a Star Trek, Star Wars, or other movie brand could do if it had a game with the same hybriding as Blood Stone, say being able to in the shoes on Captain Kirk or Picard in an Action packed game that's movie-like in presentation and storytelling but like Blood Stone is not restricted to a "movie length" production which the cast and "crew" of this "movie-game" can make another key-essential hybrid of what could be the most successful of capturing the movie elements and still making the game a massive enjoyment to fans.

Just switch the action scenes of Bond to the intellectual scenes of Picard, and repeat with the driving scenes of Bond and the Ship-to-ship combat of Picard with the same style of "inter-storytelling" of Blood Stone and the potentials are almost endless.

Well that's about it for me, stay tuned for more articles.

BrioCyrain

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