Wednesday, April 13, 2011

Battlefield 194Wii: How a Wii version of BF 1943 would work

Seeing how the Battlefield franchise hasn't (and probably will never) grace itself a version on the Wii, I decided to take my spare time to "design" how a version of the 1943 spin-off would play on the wii. Since there aren't many vehicle-based shooters on the wii this may be troublesome to some developers or designers, but I think I got (the basics at least) figured out.

Infantry:


Like other shooters the wiimote would be to "move" the gun around, the Z button to "aim", the analog stick to "move" the character,  and B to shoot. The left and right d-buttons would cycle weapons, grenades would be thrown with B, and "charges" would be planted using Z and "set off" using B. Reload option would be A.

Ground Vehicles:



With normal vehicles the Analog would be used for movement with the Z button used for reverse and the C button used for acceleration. With the tank it would be the same except for the wiimote would be used to "aim" the tank barrel and same for the "gunner" but without any driving options. The left and right control your "seat" in the vehicle, while the up and down d pad control camera angle

PLANES:

Planes will be tricky, but it's not too difficult to map the controls. The Wiimote can be used for steering the plane(pulling back a little will make the plane turn, etc), and the Analog stick can be used to make more extensive moves(barrel rolls, etc). B would be firing and Z would be bombing. Same with the air strike bombers but you would use the d buttons to switch camera angle.

That's pretty much all there is to it.

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