Thursday, November 25, 2010

Sandbox Gaming Ignited: Sakaguchi VS Kojima

Now you're thinking, why a game where Kojima and Sakaguchi are against each other? Well it's the perfect sandbox set up in my opinion. The premise to create a sandbox where the "gods of gaming" can influence and affect the world not through cars or brawls, but with their pure genius game designing powers will give you a sense of unprecedented control.

The game as far as gameplay goes is meant to be a median between pure sandbox games like GTA or etc, and god games similar to Spore, SimCity, or otherwise. Being able to affect the world like a god while being still a vulnerable character is meant to give you a feeling of tactics and intuition. Now you're thinking "Where does the Versus aspect come in?", but it's quite simple actually. Both Sakaguchi and Kojima as competing game developers are out to take full control of the world, using their creative powers to use such powers as spawning game characters to control or scare off NPCs, manipulate the environmental aspects pertaining to marketing(texture control), and first and foremost make the world become "their's".

Now it's quite obvious to me that the environment visually and gameplay wise should be affecting by their actions...Sakaguchi's areas should morph into a more fantasy-esque art direction, while Kojima's areas should look like something out of MGS4 or otherwise...and neutral territory should look like a normal large city similar to Tokyo. The victor is the man who makes the city fully Fantasy or MGS-esque, and making the world "theirs". The suspence of having to maintain or usurp control of the town is where the action begins. Having to fight, persuade, and move your way across town will be the peaks of excitement. Two campaigns and a competitive multiplayer mode is practically essential.

Choose your sides wisely gamers, for there is nothing short of world domination on their minds!

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