Saturday, June 18, 2011

Guncraft: Far Cry meets Minecraft

I have been looking for new game ideas for the past few days and after pondering the in and outs of Minecraft and Far Cry 3, came up with the idea for a game called "Guncraft".

While the premise of the game is pretty generic, the dynamic gameplay is meant to be invested in due to many rewards and co-op gameplay that can push your understanding of the world to the test.

Premise: The game takes place on a moderately sized island that you (and your buddies if you choose 2-4 player co-op) have crash landed on during a dangerous storm in the lush pacific. Like Far Cry any former, current, or future "fellow inhabitants" are fighting for the resources of the island, and many of them are armed to the teeth with firepower.

Gameplay: The Fusion between the MineCraft and Far Cry elements are taken in a way to maximize the uniquness of the game. The enemies usually only come during the dark of the night, with torches and flashlights in the hopes of tearing down your "home",killing you, and taking your supplies. Also to expand your armory you must either keep them at bay and loot their weapons and ammo, or find blueprints across the map that can help you find the resources to make bootleg weapons.

The Far Cry element is pretty much within the shooting, vehicle driving, and all your enemies are pyschopathic humans who are either survivors, actual locals who don't trust you, or drug lords seeking to control the island from the outside. You can win this part in two ways, making allies with the locals for additional firepower, or just killing everyone that gets in your way and taking the island for yourself.

Since the game has this much death there will of course be three difficulty settings that are not normal to most shooters.

LIFER: Infinite lifes and you keep your weapons after dying.

SHOOTER: Limited Lifes during each wave and you lose your current weapon and on-hand supplies(the weapons and supplies at your base is still available upon spawning)

REAL: One Life with the goal to keep that one life for a whole week.

Adaptive Difficulty: In all these three modes the game will adapt the skill of the AI based on how well you're doing, since there are many shooters that are fun but have plenty of "crunch" points that make the game less motivating and just down right frustrating.

Adaptive Environment: There is a weather cycle that affects the season, precipitation, and day/night variation of the game. These factors affect when and what the AI are planning to do during the game as each group or "wave" of enemies have different motives and fears.

pseudo-MMO: Would anyone be interested in a competitive island which each wave is a group of online players finding for control of the island without AI?

That's it for now, hope you like the idea!

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