Tuesday, June 21, 2011

Ghostzone: Killzone meets Battlefield(Sorta)

It is getting to the point where in shooters such as Killzone 3 and Battlefield 3, good gameplay isnt enough to define a blockbuster shooter. You need clean-cut and sharp as nails graphics to keep gamers immersed on the battlefield so they never have the chance to get bored with their surroundings.

Ghostzone mimics this idea with a new twist for its scalable environments using a dynamic weather system based on its premise.

Ghostzone takes place in 20XX when global warming and other man-made "planet-killers" have caused weather and natural disasters to spin out of control(pun intended). Hurricanes, Volcanoes, and Tsunamis have wreaked havoc from the equator to near the North Pole, leaving millions homeless, starving, and near-death. Rations are scarce and the people of this devastation have learned to live just for a day, only hoping they live past tomorrow.

Things get worse when a group of Neo Nazis use this time to spread anarchy across Europe and Russia, causing a unity of former high-class individuals to use this new organization to loot rations and supplies that would otherwise not be in their hands. This movement has caused quite a resistance among proper europeans and north americans, and after driving some of the Neo Nazis away they have created a stalemate across northern europe. With volcanoes from iceland and the surrounding recently active and erupting almost weekly, this area both sides have trenched in has been dubbed the Ghostzone due to how many countless soldiers from both sides have died from volcanic radiation and spewing lava aside from the battles. The Neo Nazis are now armed with proper gas masks making them seem unhuman while the resistance has but only pieces of cloth to cover their nose and mouth. It's do or die in the "Ghostzone".

GAMEPLAY: The gameplay of Ghostzone is a mix and match of ideas from other games to keep the gameplay from slowing down. Like Killzone there are perks, by-round rewards and gruesome looking art styles. Battlefield-type gameplay comes from the fact that you can take command of armed/armored vehicles across the map such as jeeps, tanks, and hovercraft. Also like the recent Medal of Honor, given enough kills for a player they can call in a missile strike where they can control the missile's course. No air vehicles are allowed in the Ghostzone due to the bad weather and concern from being wiped out from spewing lava.

Also like Battlefield there will be a rewarding Leveling system such as Ranks, points for using the guns several times, and in-game achievements/trophies.

Players will also find the dynamic weather system taking affect as rounds can be influenced by flowing lava, acid rain, large hail, fog-like smoke, and volcanic radiation that can affect the round as well as the players' status.

That's pretty much it for now, thanks for reading.

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