Friday, March 4, 2011

Ghost Recon Advanced Warfighter: REVIEW

Now I knew this game way back when it launched in 2006, remembered how amazing the graphics looked, the awesome music, but the only thing that really held me back was the IGN review of "Dieing Alot" and that I didn't have an Xbox 360.

Just last year though I got the game for dirt cheap with the hopes of if IGN's review still stood, and it  pretty much did.

The game is still in my opinion a graphical masterpiece, and the music is still awesome...BUT to the point of the biggest issue that kept me from the last time...DIEING ALOT. The game's realistic nature of a few hits and the enemy is dead...You're just in the same death field as them buddy. As advertised, tactics is everything...one bad move and you're whole squad is pretty much dead, leaving you with sometimes the agony of several retries before figuring out the right(and sometimes quirky) tactic or staying alive from "Dumb AI Luck" where you're AI actually pull off something fancy. The game is not without it's blood-pumping "chaotic" moments where your in a chopper just mowing down the enemy from below...sort of "Fly-and-gun" moments.

You'll also come across areas with heavily-Nightvision-demanding sections...and you might be forced to use Nightvision even in the daytime if your stuck at sunset or daybreak with still no real sun.

Going on to the fun parts, well...Any funfactor in this game is bittersweet due to the fact of either you winning because of figuring out the enemy positions after dieing 20 times, or you're actually on a really good roll of pwning the opposition. That and the few and far between section of being able to command a Tank, Bradly, or Apache when the game finally notices you're in a pickle.

All in all the game is fun is short...very short spirts as trying to play too many missions at a time can result in humiliation and insulting your AI squad.

What do I think?

8.0

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