Wednesday, February 8, 2012

DAWN: A game idea by Brian McCain

Dawn is a Sci-fi action/adventure game based on the rather original forms of the genre, heralding back to the usage dating back to the late 60s to early 80s. Instead of science fiction nowadays where it’s all about action, pre-defined spatial warfare, and everything is pretty much known about the universe, Dawn is going back into what made Science Fiction more philosophical in the days of the original Star Trek and Star Wars emphasis on both mystery and mysticism. Instead of everything being “explored”, the player must “explore” almost everything the game has to offer, nothing is known before hand, the player is going where no one has gone before.
Due to this emphasis in both game-play and storylines, the art style should also emphasize this by having an art style that is inspired by late-60s to early 80s science fiction art direction. Combat should be of a more tactical nature, and Exploration should reward massive benefits to player in this unknown universe. The player should feel like a space captain should, have no way to predict what will happen if and when a possible threat occurs. Seeing how the game will obviously have a deep gritty look, the game should bare very little on-screen information that is only displayed when the player accesses said systems.
It is pretty much pre-determined in nowadays games that any game with non-linear game-play should have a consequence system based on their decisions, just like how Sci-fi used to be in the first place. Kirk made some really good decisions, and he made some really bad ones, and all of that got reflected in Star Trek.
I may have stated a game idea similar to this, but this is the most concrete form I have of this kind of idea yet, and I think if done right it would be extremely popular and a good demand on those who find newer Sci-fi material just sacrilegious to what “true” science fiction is to them.
That is pretty much it for now, thanks for reading.
-Brian (BrioCyrain) McCain

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