Friday, January 28, 2011

What is it like to be Brian McCain?

For those who don't know me completely(I doubt even my family does) I hope I can clarify my feelings and thoughts on how I see the world. You might have seen my making long random jokes or discussing my theories, reviews, or excitement about gaming, but I feel like at this time I should pour out my whole soul to those who can bare with me.

First off, everyone who has known me at this point knows me as some sort of gamer. You may also know that I am quite picky on how high a quality I like my games...it's gotten to the point where 7 out of the 10 is the lowest I will usually ever go(exceptions being Lost Planet series). You may also know my ears are only for those composers who you can feel the instruments, emotion, and "game" through the music. People such as Hitoshi Sakimoto, Keiki Kobayashi, and few others have gotten my total respect as true composers.

For those who think I am biased and that I only enjoy FPS or Action games. I stink at RPGs, even with dedicated runthroughs I haven't even been able to finish all of my favorite RPGs. I would gladly enjoy them even more, but usually I am quite content when I am able to watch them being played. That said if I didn't find my safe haven of being able to actually acquire skill in action or FPS games I wouldn't be much of a gamer, but thanks to my first entries such as Joint Operations and BF2(still the best shooter IMO) I not only found my most "friendly" genre, but living in a military family I can flex some of my real world knowledge and interest through them.

Onward to about 2006 my addictive gaming qualities had pretty much diminished to where there are few and far between games that hold or gain my interest, and I am never one to (usually) buy into overrated or overhyped products (I am talking to you Call of Dullness). That was also the year where after watching the independent Robotech sequel film that I gained some interest in joining the animation industry, and the beautiful artwork that anime presented has made me negatively biased against 3D animations, though Toy Story is pheniminal in my opinion still.

Either or I would like a career in the entertainment industry, though I still prefer to become my dream producer job and create my old but still unused idea called WW3: MC, and others. People might be surprised(at least a little) how much feeling and thought goes through my heart and mind almost endlessly, and even though I might disagree with people on things I hope I will continue to find agreeable subjects so I can keep my friends and gain new ones.

Now and Forever....

Tuesday, January 25, 2011

CRYSIS 2 MULTIPLAYER DEMO REVIEW

After a few hours of going at the demo, I will go through with my promise of people who requested a review of the demo.

First off, 1080p or 720p...the game is gorgeous! Rendering is sharp and the only model issues present seem to be the stiff death animations(lack of Ragdoll?).

Also unlike some people who found the controls unresponsive most of the time the controls were just as fluid as they needed to be, there was only a few times where I was a bit confused why I couldn't airstomp or slide when other times the commands were functional. Though I wouldn't say this is any worse than the remaining unpatched BF 1943 game. Like any skill game USUALLY being the quickest gun in the west will give you the kill, but due to classes or if you have power mode on you could be eating some lead from a MG and somebody who's "Buffed" themselves. Though I'm not too disappointed as these features were advertised before the demo, so any frustration should not be blamed on the functional mechanics.

That said the game seems like a sped-up UE3 game where the greatest fun comes from the kill streaks, which I had the honor of Smashing and popping a group of enemy players before I was dethroned in almost an instant, which is very common in nowaday games such as Goldeneye for the Wii. This is definitely a shooter where being "in the zone" is the ultimate redeeming quality.

I would like to close that though disappointed that the demo did not reach PC or PS3 services, the extremely large download size of 1.8 GB might have to do with it since Xbox Live is one of the few gaming services that can provide a steady rate of download...I was overwhelmed at first but impressed that the 1.8 GBs only took about 10-15 minutes before I was launch-worthy.

All in all I'm still curious on the single-player content of the game and just how much "beef" this game has.

In My Opinion?

9 OUT OF 10

Saturday, January 22, 2011

MEDAL OF HONOR: AIRBORNE REVIEW

After purchasing this game for 12 bucks I decided to buy this game because of the advertised feature of 4-player co-op and the impressive game demo that I was able to download that was pretty fun. Though not was all it seemed.

First off, the game lacked LAN or Co-op once I put it in(also had the strange issue of getting a UK version, though luckily the game was region free) which ticked me off alot since I was really hoping to play with my family and kill some Naxis with each other. That said the next day I delved into the single-player campaign and was able to clear through the first mission(since I was kind of practicing in the demo). The next two missions were a bit more challenging, but I didn't feel too frustrating til I met with the Panzershrecks who were quite difficult to take down. Also by the time I hit the "D-Day" mission the end of it as well as the missions after that my GPU took some heavy lag due to some DX10 effects.

Things didn't go really downhill 'til I was inserted in a tank factory that even the green "Safe zones" were vulnerable from being sniped from the sky, practically forcing me to heal once I hit the ground. Also the tank factory was practically void of healing packs so dying was as easy as pie, and by the time I ran into the Nazi Stormtroopers I was practically forced to take a breather since these bad guys were a heck of a pain(I was so angry that a headache was appearin). After the breather I found the best strategy was to avoid the storm troopers and just bolt around the cannon train and ended up in victory...though I was diminished to a measly 2 out of 5 stars when the game only awards you a ribbon  with 4 stars on each mission.

The last mission seemed easier until when I had to escape this super tower and curve around the sewers, little did I know the entrance to the sewer was jam-packed with stormtroopers which ended up in a deathfest...I was able to finally complete the final mission but with almost the same amount of anger and the same amount of stars.

All in all the story is phenominal as well as the graphics, but the AI and troop balancing took a big shot on the final two missions and made the the ending of the game less redeemable. That and there being practically no online players anymore the game is more of a short-term graphics fest than a long-term gameplay fest. That said I would recommend a DX11 card if you don't want your game taking a dip when it's most crucial, I was getting plenty of lag during the cannon train that made dodging Nazis stormtroopers almost impossible.

My opinion?

7.5 OUT OF 10

Monday, January 17, 2011

Procedural Combat: The ultimate FPS game?

I have been pondering on tessellation ever since DX11 came out. The thought of making models more smooth and curved than the original model seemed interesting, but ever since I wanted to see a technology that goes beyond that.

A procedural-based rendering system that if done correctly can make the game that uses it run on practically any PC build. Spore is what introduced me to procedual rendering on making varied worlds and ecosystems that never usually got replicated after that. I was thinking more of the lines of having a basic mesh/model that sets the "standard" of what that character, building, or environment looks like at a simple level. The engine would then analyze the full performance capability of the system such as polygon, texture, compute, and other performance factors such as RAM to create the ideal "game build" your PC individually can muster using "Procedural Tessellation". That and wouldn't be nice to also have a "Procedural Server" system? I know there are some games that have a "recommendation server" system, but it would be nice that using tool such as speed or ping test sites to come up with the ideal amount of players your system or server can support.

That said, I think the first test of this technology would work best in an FPS, given how there are plenty of references to base the basic mesh/model standard on. I think it could be quite a cool tech if done correctly.

Thursday, January 13, 2011

Top 10 Game Engines(IMO)

1 CryEngine 3

2 MT Framework

3 Frostbite 2

4 Id Tech 5

5 UDK/UE3

6 Vicious Engine 2

7 Offset

8 Refractor

9 Source

10 C4