I decided to go on a twist with this one. My latest idea came to me while I was brain dead and the thought of a quirky dating game emerged. Of course I was just goofing around but some of the ideas still stuck with me. Keep it so you can still interact with an attractive japanese girl throughout the game.
The game starts off as you being an american man using the elevator to get to your next business meeting, which you JUST HAPPEN to be in the same elevator as an attractive japanese girl. A minor earthquake hits though and both of you are left traumatised and stuck in the burnout elevator, just thankful that the elevator didnt fall to its depths and killing you both. The gameplay begins and as such the game progress as a Survival/Puzzle game where of course your first objective is to figure out how to get off the elevator and into the nearest room. The puzzles and interactions can be compared to Heavy Rain or the Telltale games where you have to do certain button commands to get to the next scene. The game is always real-time rendered with everything pretty detailed.
The difficulty in this game comes from goof ups when you and the japanese girl, who tells you her name "Nagase" when you're first trap, cause the elevator to plummet or other consequences that can be lethal to you, her, or both causing a game over screen with retry options. Going forward you will be able to make interactions with Nagase (nothing Adult or Mature though) which can either make her more or less trusting of you. These scenes can be hard to predict as both of your characters have become desperate, but it would be in your best interest to find the "positive actions" that get her to like you as the game progresses. The puzzles can range from escaping rooms to finding supplies, searching and figuring out how to open, find, and solve puzzles while surviving the elements of the building.
The end-game is obtained when the both of you have reached the roof and both of you are rescued, but there is also the factor of her needing to like you by that time to really "win" the game.
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